Showing posts with label google. Show all posts
Showing posts with label google. Show all posts
Sunday, May 12, 2013
Yup Google has acquired Motorola Mobility
Google CEO Larry Page has just announced that the company has at last completed its acquisition of Motorola Mobility, which has been in the works for around 9 months now. Originally announced in August of last year, Google had plenty of regulatory approval hurdles in its way before it could finalize the move; but with the approval of the acquisition coming from China a few days ago, the company was finally able to seal the deal. Motorola Mobility has now been acquired by Google for $12.5 billion, meaning that the company paid $40 per share.
So, now that the deal has been closed, what’s happening now? Well, effective immediately, Motorola Mobility is no longer trading on the NYSE. Sanjay Jha – credited by Page as someone who made a big bet on Android early on – has stepped down, with Google employee Dennis Woodside taking over as the new CEO. Page praised his work at Google, stating that he had worked throughout the Middle East, Africa, Eastern Europe, and Russia to expand Google’s business there. He also more recently helped to grow revenue in the U.S. from $10.8 billion to $17.5 billion.
Now, I wonder what’s in store for the company in the coming months and years, though; there have been rumors of post-acquisition layoffs, as Google trims down the company down to something that it would like to work with.
They certainly seem pretty enthusiastic about the acquisition, with Page remarking back in August that this move will help to supercharge the Android ecosystem (reassuring everyone, however, that this doesn’t mean that Google will stop working with other Android hardware manufacturers.) But what was the point of shelling out $12.5 billion to acquire a mobile hardware manufacturer for a platform that Google licenses out to everyone anyways? Considering that Google has been a victim of patent wars fought by Apple and Microsoft, the company did state that they wanted Motorola Mobility’s established repository of patents to defend Android against litigation from competitors’ “anti-competitive” litigation.
Thus, Google felt that this acquisition was actually a pro-competitive move to help defend its platform against all of the recent litigation. Google’s relationship with Motorola Mobility moving forward versus that with other manufacturers should be interesting to see as well, on top of what public perception of that relationship will be. Microsoft and Nokia are two very close companies, and some already regard them as the best manufacturer to go with when it comes to Windows Phone partially for that reason.
Google I O 2012 Day 1 Kenotes
The kenote is shaping up to be incredibly packed already. The timer is counting down and the event is almost started. Vic just took the stage and is talking about how there are many surprises still left to announce today.
Hugo Barra is next on stage talking about Android momentum. Last year at Google I/O there were 100 million devices, now there are 400 million activated android devices. Daily activations are also now up to over 1 million.
Next up - Jellybean is now official, Android 4.1.
Part of Android 4.1 is project butter, which is a number of improvements in smoothness. Fast UI is the number one priority of project butter. Triple buffering have been added in the Android 4.1 graphics pipeline, along with some touch anticipation and improvements to the governor to quickly ramp the CPU appropriately.
Google has added a new system trace tool aptly named systrace, which appears to show the time for each step taken in drawing a frame to the framebuffer. Systrace is now a part of the Android SDK as well.
Some comparisons in device framerate between ICS 4.0 and JB 4.1 is up next. At very high framerate capture speeds, the difference is substantial. Im super excited about seeing how much improvement project butter has made to the UI smoothness.
Some JB 4.1 features are up next. Widget placement is now dynamic - moving widgets around snaps the adjacent ones around complete with dynamic resizing.
Keyboard dictionaries have been improved, along with predictive typing enhancements that look somewhat similar to Swiftkey 3. Voice recognition and typing is now also available offline without a data connection. Arabic and Hebrew input support have been added, alongside a few others.
Jellybean adds improvements to accessibility for disabled users, including external braille support and gesture based input control.
Camera has also been improved in JB 4.1 as well. There are some gesures here that look very similar to the Windows Phone camera UI, including a simple live preview alongside captured photos, which can be deleted by swiping up.
Android Beam is now improved with NFC pairing for bluetooth devices, and files can be sent using NFC (Im guessing similar to WiFi Direct).
Notification improvements are next, including swipe to dismiss notifications and shortcuts from the notification shade. Quick responses are available, and no doubt other developers can add their own shortcuts. For example liking or dismissing items from social networks that appear in the shade. The notifications expand and collapse and can still be dismissed all at once.
Search in Jelly Bean is also getting revamped, with improved voice search and some semantic results that appear to be Googles answer to Siri. Randall demonstrated three queries, including a few challenging ones including asking for pictures of pygmy marmosets, this is absolutely Googles response to Siri on iOS.
Google now is the next announcement, which appears to have personalized data based on your transit history, search results, and location.
Google is showing off a ton of different semantic results and data queries that Google now can handle throughout the day. Google now is triggered by swiping up from the bottom of the screen or using the search box.
Google now consists of a number of cards which populate with this data as time goes on.
Mid july, Galaxy Nexus, Nexus S and Xoom will get the OTA updates, but the Preview SDK will be available now. Google is now going to be more proactive about getting OEMs and SoC makers the latest Android release quickly, with beta Platform Development Kit releases before major Android point updates.
Play store details are up next, with over 600 thousand applications and games, and 20 billion installs. Developer tools are also improving, including the ability to reply to user reviews. In Jellybean 4.1 and newer, paid applications will also be encrypted. Application updates are now also just binary diffs (or similar) instead of forcing a complete re-download of the APK. This is a big new feature for reducing cellular network bandwidth.
Google briefly touched on Google cloud messaging, though Im unclear if this is the rumored messaging product that I heard might be the answer to iMessage (in addition to Google Talk).
Google Play is getting new titles, including magazines and TV content.
Nexus 7 is now official, from ASUS and running Android 4.1. Display is 1280x800 HD, SoC is Tegra 3 (likely T30L), theres a front facing camera, WiFi, Bluetooth, NFC, gyro and accelerometer.
The Nexus 7 is being shown off, including video playback (which looked smooth) and interface performance, which looks good. The Nexus 7 ships with Chrome as the default browser, I havent seen any shots of the previous stock browser anymore, so Flash might be on its way out.
Improvements to maps include offline maps as a stock feature (no longer in Labs), and an indoor analogue to street view which works with the gyro. It looked incredibly smooth just like youd expect using that MEMS gyro.
Pricing for the Nexus 7 is $199 with a $25 credit for the Google Play store, along with a number of free titles from the market.
Nexus Q is the next topic, which is a companion device to Google Plays media library. The device has an OMAP4460 SoC inside, along with dual band WiFi connectivity, Bluetooth, and both analog and digital outputs. This is definitely Googles answer to Apple TV. Nexus Q will be available for $299, available for pre order soon, and shipping mid-July.
Vic is back up talking about massive improvements to Google+, including the Google+ applications. There are almost too many to list, but it looks like a dramatic set of sharing and engagement changes.
Surprise Google Glass demos are up now, from Sergey Brin. Theres a pair of skydivers wearing the Google Glass device and streaming a hangout video. Sharing what youre seeing live is an obvious part of Google Glass. Theres some sort of relay race which started first with two skydivers, then bicyclists on the roof of Moscone, and now rappelling down the side of the building.
More details are being given out about Glass. The device has an onboard camera, side touchpad for interaction, microphones, speaker, and the usual smartphone sensors (gyro, accelerometer, compass). There are multiple radios onboard for communication - not sure if that means cellular or just WiFi and bluetooth. The display field of view is placed above the eye, to not block normal vision. Emphasis on making the device light is important so it can be wearable. Google claims the latest prototype weighs less than many sunglasses.
Project Glass has two goals - sharing imagery, and getting rapid access to information. Capturing imagery through the point of view of the user is part of that first goal, along with scenes and parts of life that wouldnt normally be accessible with a traditional cameaara.
Google Changes The Chrome Logo
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| New Logo of Google Chrome |
Google seems not to change the color scheme. Blend of red, yellow and green with a blue circle in it remain a main element.
The changes are quite striking is the three-dimensional effect on the old logo has been completely left out of Google. Chrome logo now looks elegant with 2D display.
According to Googles designer, Steve Rura, the change is to conform with the philosophy of its own Chrome.
Also read:
New Opera Mini and Mobile
Mozilla Fire Fox 4 Has Been Launched
IE 9 has been launched
Saturday, May 11, 2013
Google vs Apple Android vs iOS
According to his official biographer, Steve Jobs went ballistic in January 2010 when he saw HTCs newest Android phones. "I want you to stop using our ideas in Android," Jobs reportedly told Eric Schmidt, then Googles CEO. Schmidt had already been forced to resign from Apples board, partly due to increased smartphone competition between the two companies. Jobs then vowed to "spend every penny of Apples $40 billion in the bank to right this wrong."
Jobs called Android a "stolen product," but theft can be a tricky concept when talking about innovation. The iPhone didnt emerge fully formed from Jobss head. Rather, it represented the culmination of incremental innovation over decades—much of which occurred outside of Cupertino.
Innovation within multitouch and smartphone technology goes back decades—the first multitouch devices were created in the 1980s—and spans a large number of researchers and commercial firms. It wouldnt have been possible to create the iPhone without copying the ideas of these other researchers. And since the release of Android, Apple has incorporated some Google ideas into iOS.
The "Digital Desk" in action, showing a pinch-to-resize gesture in 1991. Pierre Wellner
You can call this process plenty of names, some less than complimentary, but consumers generally benefit from the copying within the smartphone market. The best ideas are quickly incorporated into all the leading mobile platforms.
The current legal battles over smartphones are a sequel to the "look and feel" battle over the graphical user interface (GUI) in the late 1980s. Apple lost that first fight when the courts ruled key elements of the Macintosh user interface were not eligible for copyright protection. Unfortunately, in the last 20 years, the courts have made it much easier to acquire software patents. Apple now has more powerful legal weapons at its disposal this time around, as do its competitors. Together, theres a real danger that the smartphone wars will end by stifling competition.
Multitouch in the lab
High-tech innovations are often developed by laboratory researchers long before theyre introduced into the commercial market. Multitouch computing was no exception. According to Bill Buxton, a multitouch pioneer now at Microsoft Research, the first multitouch screen was developed at Bell Labs in 1984. Buxton reports that the screen, created by Bob Boie, "used a transparent capacitive array of touch sensors overlaid on a CRT." It allowed the user to "manipulate graphical objects with fingers with excellent response time."
In the two decades that followed, researchers experimented with a variety of techniques for building multitouch displays. A 1991 Xerox PARC project called the "Digital Desk" used a projector and camera situated above an ordinary desk to track touches. A multitouch table called the Diamond Touch also used an overhead projector, but its touch sensor ran a small amount of current through the users body into a receiver in the users chair. NYU researcher Jeff Han developed a rear-projection display that achieved multitouch capabilities through a technique called "frustrated total internal reflection."
Jeff Han demonstrating his multitouch work in 2006. TED
While they refined multitouch hardware, these researchers were also improving the software that ran on it. One of the most important areas of research was developing a vocabulary of gestures that took full advantage of the the hardwares capabilities. The "Digital Desk" project included a sketching application that allowed images to be re-sized with a "pinch" gesture. A 2003 article by researchers at the University of Toronto described a tabletop touchscreen system that included a "flick" gesture to send objects from one user to another across the table.
By February 2006, Han brought a number of these ideas together to create a suite of multitouch applications that he presented in a now-famous TED talk. He showed off a photo-viewing application that used the "pinch" gesture to re-size and rotate photographs; it included an on-screen keyboard for labeling photos. He also demonstrated an interactive map that allowed the user to pan, rotate, and zoom with dragging and pinching gestures similar to those used on modern smartphones.
Commercializing multitouch
In 2004, a French firm called Jazzmutant unveiled the Lemur, a music controller many consider the worlds first commercial multitouch product. The Lemur could be configured to display a wide variety of buttons, sliders, and other user interface elements. When these were manipulated, the device would produce output in the MIDI-like Open Sound Control format. It debuted in 2005 and cost more than $2,000.
The market for the Lemur was eventually undercut by the proliferation of low-cost tablet computers like the iPad. But Jazzmutant now licenses its multitouch technology under the name Stantum. It raised $13 million in funding in 2009.
Jazzmutant Lemur in 2005 sonicstate.com
Jeff Han also moved to commercialize his research, founding Perceptive Pixel in 2006. The firm focuses on building large, high-end multitouch displays and counts CNN among its clients. The DiamondTouch also became a commercial product in 2006.
Microsoft says its researchers have worked on multitouch technologies since 2001. Microsofts Andy Wilson announced Touchlight, a multitouch technology using cameras and a rear projector, in 2004. Touchlight had an interface reminiscent of Minority Report — a three-dimensional object would be displayed on the screen and the user could rotate and scale it with intuitive hand gestures.
Wilson was also a key figure in developing Microsoft Surface, a tabletop touchscreen system that used a similar combination of a rear-projected display and cameras. According to Microsoft, the hardware design was finalized in 2005. Surface was then introduced as a commercial product in mid-2007, a few months after the iPhone was unveiled. It too used dragging and pinching gestures to manipulate photographs and other objects on the screen.
Microsofts Touchlight in 2004. Microsoft
Another key figure in the early development and commercialization of multitouch technologies was Wayne Westerman, a computer science researcher whose PhD dissertation described a sophisticated multitouch input device. Unlike the other technologies mentioned so far, Westermans devices werent multitouch displays; they were strictly input devices. Along with John Elias, Westerman went on to found FingerWorks, which produced a line of multitouch keyboards that were marketed as a way to relieve repetitive stress injuries.
Fingerworks was acquired by Apple in 2005 and Westerman and Elias became Apple employees. Their influence was felt not only in the multitouch capabilities of the iPhone and the iPad, but also in the increasingly sophisticated multitouch capabilities of Mac trackpads.
Touchscreen phones
IBMs Simon, introduced in 1993, is widely regarded as the first touchscreen phone. It had a black-and-white screen and lacked multitouch capabilities, but it had many of the features we associate with smartphones today. Users dialed with a onscreen keypad, and Simon included a calendar, address book, alarm clock, and e-mail functionality. The e-mail app even included the ability to click on a phone number to dial it.
IBMs Simon, introduced in 1993 TekGadg
The Simon was not a big hit, but touchscreen phones continued improving. In the early 2000s, they gained color screens, more sophisticated apps, and built-in cameras. They continued to be single-touch devices, and many required a stylus for precise user input. Hardware keypads were standard. These phones ran operating systems from Microsoft, Palm, Research in Motion, and others.
April 2005 saw the release of the Neonode N1m. While lacking the sophistication of the iPhone, it had a few notable features. It was one of the few phones of its generation not to have a hardware keypad, relying almost entirely on software buttons for input. It supported swiping gestures in addition to individual taps. And it employed a "slide to unlock" gesture, almost identical to the one the iPhone made famous.
More sophisticated touchscreen interfaces began to emerge in 2006. In October, Synaptics unveiled the Onyx, a proof-of-concept color touchscreen phone that included a number of advanced features. While it may not have been a true multitouch device, its capacitive touch sensor included the ability to tell the difference between the users finger and his cheek (allowing someone to answer the phone without worrying about accidental inputs) and to track a finger as it moved across the screen.
The Onyxs phone application had an intuitive conference calling feature, and the device included a music player, an interactive map, and a calendar.
LG Prada in March 2007 giiks
That December, LG announced the LG Prada — beating the iPhone to market by several months. The two devices shared several common features. The Prada dispensed with a traditional keypad, relying on software buttons for most input. It included the ability to play music, browse the Web, view photos, and check e-mail.
The iPhone was finally unveiled in January 2007. LGaccused Apple of copying its design, saying it was disclosed in September 2006 in order to compete for an IF Design Award (which it won). The accusation doesnt hold much credibility, however. Although the phones have undeniable similarities, the iPhone features a more sophisticated user interface. For example, the iPhone used the flick-to-scroll gesture now common on smartphones; the LG Prada used a desktop-style scroll bar. The two phones were likely developed independently.
So is Android a stolen product?
Great artists steal
In a sense, the answer is almost certainly "yes." Its hard to imagine how Google could have prevented some iPhone innovations from seeping into Android design. The iPhone was the talk of Silicon Valley in 2007 and 2008. It would have been practically impossible for the Android development team to avoid learning about iPhone features. Once Googles engineers were exposed to the concepts Apple pioneered, they couldnt help but be influenced by them.
But if Google is guilty of using Apples ideas, Apple is equally guilty. Many researchers and companies invented technologies that predate the iPhone but made it possible. As Microsofts Buxton points out, Wayne Westerman (the multitouch researcher who sold his startup and became an Apple employee in 2005) cited the work of numerous early multitouch researchers in his 1999 PhD thesis. The iPhone incorporated key innovations pioneered by Bob Boie, IBM, Jazzmutant, Jeff Han, and others.
Indeed, what made the iPhone such a great product was precisely that Apple drew together a number of innovations already developed separately—touchscreen phones, capacitive touchscreens, sophisticated multitouch user interfaces—and combined them in a product greater than the sum of its parts. This pattern of combining and refining of previous innovations is the rule, not the exception, in innovative industries. Android is simply the latest example of the pattern.
While Android clearly adapted some important iPhone innovations, Googles engineers also added refinements of their own where they felt Apples approach lacked them. For example, the early iPhone notification system left much to be desired. As we put it last year:
Every new SMS or push alert showed up as a modal dialog box in the center of the screen, forcing the user to make a decision immediately. The system also offered no way to see multiple notifications at once.
Google came up with a more flexible notification scheme. Rather than presenting them in a modal dialog box requiring immediate input before a user could proceed, Android displayed notifications briefly at the top of the screen, then added an icon atop the screen to signal existing notifications. When a user was ready to respond, she simply pulled down the notification bar to see a list of all pending notifications.
The Notifications Center in iOS 5, 2011 Apple Inc.
Apple revamped its notification system in iOS 5, introducing a Notifications Center that was strikingly similar to Androids notification scheme. Apple added its own refinements, such as the ability to add widgets displaying the weather, stock prices, and other frequently-updated information. But the basic approach—notifications displayed at the top of the screen accessible through a pull down gesture—is virtually identical to the approach Google invented.
Users benefit from this kind of copying. Googles notification scheme was better than the original iPhone notifications, so it is in iOS userss interests for Apple to copy the idea. The alternative—a world in which companies scrupulously avoid using each others ideas—would be much worse. It would become impossible to buy a smartphone incorporating the best innovations from across the industry.
Inventing in the dark
Legally, the question is whether Google infringed on Apples patent, copyright, or other possessions. Google appears to be on safe ground from a copyright perspective. Android is built on Linux and uses a Java-like virtual machine; iOS is built on Darwin and uses NeXT-derived Objective C frameworks. We dont know of any allegations that Android was developed with literal copies of iOS code.
But whether Google infringed on Apples patents is a harder question. And it would have been especially difficult to answer as Google was creating the first versions of Android.
Patent law generally gives a firm like Apple one year from the public disclosure of an invention to file for a patent on it. Apple unveiled the iPhone in January 2007, so the filing deadline for iPhone-related inventions would have been in January 2008. After filing, there is an additional 18-month delay before applications are made public. So if Apple filed an iPhone-related patent application on the last day before the deadline, Google wouldnt have learned of its existence until July 2009—almost a year after the first Android phone hit the market !
And even after patent applications are made public, it can take several more years for the patent office to make a decision on them. Theres also no certainty about what a granted patent covers or whether it will stand up in court.
In short, Eric Schmidts Android development team would have had no idea in 2008 which ideas were, legally speaking, Apples ideas. The only foolproof way to avoid infringing Apples patents would have been to avoid a multitouch phone OS at all.
History repeating
Steve Jobs eventually made good on his threats against Android. While Apple has not sued Google directly, Cupertino is now locked in legal battles with a number of major Android vendors. And unlike Microsoft, which has focused on signing licensing revenues with its patents, Apple seems genuinely determined to drive Android devices off the market.
Xerox Alto, which pioneered the graphical user interface in the 1970s Marcin Wichary
This isnt the first time Apple built a new user interface based on the ideas of others, then sued competitors for using those same ideas. The graphical user interface now standard on desktop computers can be traced back to the invention of the mouse by SRIs Doug Engelbart in the 1960s. The ideas were refined at Xerox PARC in the 1970s, where Steve Jobs famously led a group of Apple engineers to visit in 1979. Five years later, Apple introduced the Macintosh. Those ideas then found a much larger audience.
Microsoft scrambled to catch up, releasing the first version of Windows in 1985. In 1988, Apple filed a lawsuit accusing Microsoft of stealing the "look and feel" of the Macintosh. Xerox got involved in 1989 with a lawsuit accusing Apple of stealing the ideas behind the Macintosh from Xerox researchers. The courts eventually ruled key user interface concepts behind the Macintosh were not copyrightable, removing the legal cloud that had hung over early GUIs.
In many ways, todays smartphone litigation is a sequel to that far-off "look and feel" fight. But theres an important difference: a series of court decisions in the 1990s effectively legalized software patents. As a result, incumbents like Apple have more powerful legal weapons to use against would-be competitors.
Google has spent billions on patents to help it fight back against legal actions by Apple, Microsoft, and others. The search giant may have deep enough pockets to buy the patents it needs to defend itself, vindicating its right to compete in the mobile computing market.
But firms without billions may not be so lucky. The failure of Apples original look and feel lawsuit cleared the way for smaller firms (like Jobss own NeXT) to compete in the desktop computing market. In contrast, if a firm today has a great idea for a mobile OS but lacks thousands of patents or the billions of dollars it takes to acquire them, it will likely be defenseless against angry patent lawyers. Apples demand that companies "stop using our ideas" will have real teeth.
Thats bad for firms that want to get into the mobile OS market. Its also bad for users, who may be deprived of innovations these firms can bring to the market. But its great for patent lawyers.
What do I think about it?... If Android is a "stolen product," then so was the iPhone. PERIOD.
- Total editing time of this post: 17 Hours and 55 Minutes.
Thursday, May 9, 2013
Google Translate App Can Now Translate Text From Camera

Over the years, Google has established itself as a versatile tool for translating foreign websites, documents and conversations for the frequent web surfer. Of course it is only natural that the search giants mobile sector gets the same amount of convenience and support as its browser tools. Now, translating on the go will be easier than ever with Googles latest multi-lingual translation app.
Available on Google Play now for users running Android 2.3 or higher, Google Translate version 2.5 includes several updates; most notably the ability to translate selected text from images. This new feature is as simple as accessing the Camera icon in the application, taking a picture of text you need translated, and highlighting the selected text using your finger. Although this certainly isnt the first application to make use of a camera for translating purposes, Googles Translate app conveniently blends in with the Android interface and even features an intuitive touch-guided UI.
In addition to the new photo support, the update also features improvements in voice translations as well as improved handwriting recognition for Japanese. Unfortunately the app still isnt smart enough to replace an actual translator, but at least you can grab it anytime for free. For more information about the update and a list of the 64 supported languages visit the Google Play Store.
Tuesday, May 7, 2013
HTC User Manual The HTC Incredible S Sexy and Curvy google android repair iPhone 4 Repair
HTC Astounding S authoritative photos HTC has attained a epithet for itself and theres no inquire that the displace of the Unconvincing S was greeted with upheaval. Their new possible bestseller is too chief a twist to go forgotten regularise if it tries to be only an evolutionary, rather than revolutionary move smart. It seems the Undreamt S has got the correct set of ingredients to wee for a really competent smartphone at a tenable value (for a high-end pattern, that is). Key features * Quad-band GSM and dual-band 3G support * 14.4 Mbps HSDPA and 5.76 Mbps HSUPA * 4" 16M-color capacitive LCD touchscreen of WVGA finding (480 x 800 pixels) * The unsurpassed occlude on an HTC manoeuvre by few interval * Humanoid OS v2.2 Froyo with HTC Discernment UI (ver. 2.3 update promised shortly after commence) * 1 GHz Scorpion CPU, Adreno 205 GPU, Qualcomm Snapdragon MSM8255 chipset * 768 MB RAM and 1.5 GB ROM * 8 MP autofocus camera with LED expose and geotagging * 720p video recording @ 30fps * Wi-Fi b/g/n and DLNA * GPS with A-GPS * microSD receptacle up to 32GB (8GB correspondence included) * Accelerometer and closeness sensor * Modular 3.5 mm audio diddlyshit * Photograph FM radio with RDS * microUSB opening (charging) and stereo Bluetooth v2.1 * Fashionable dialing, phonation dialing * Proximity confronting camera for video calling * DivX/XviD video activity * Dolby City and SRS undamaged improvement * HTC Locations app * HTCSense.com combination * HTC Portable Point * Ultra-fast excitement nowadays (if you don remove shelling) Primary disadvantages * No dedicated camera key and no lens firing * Runs Froyo on begin, instead of Gingerbread * Short video recording, 720p footage is pretty jerky * Uninspiring audio level 2010 was the year of the droid in the smartphone calendar and Google testament doubtless try to process us many of the one in 2011. To succeed such an exploding development is a high duty, but sure not intolerable. There are two things that the Turn Telephone Alinement leave need to reach in arrangement to unmitigated it. Premier, they instrument condition to finally touching a sizeable share of the decrease mid-range market and position they requirement to enter their positions in the high-end divide, which has been their defence lately. And patch the implosion of Symbian give certainly ameliorate the droid grey with their process towards move segments, any serious efforts leave be required to ready iOS and the rapidly improving WP7 at bay on the top. Thats why devices suchlike the HTC Incredible S are so valuable. Not exclusive do they essential to create as overmuch revenue as accomplishable for their concern, but they also necessary to perform wellspring to defend the constructions estimation.
Saturday, May 4, 2013
How to Avoid Being Penalized By Consistent Google Panda Updates
Google Panda is an algorithm that is used by the popular search engine to find websites and pages in poor quality. A site that is of poor quality may end up being “panda slapped” and will be removed from the Google search engine or severely penalized.
This is an algorithm that has recently been updated to easily find pages that are not of good quality. However, you can avoid penalties if you use the right standards with Google Panda.
You should create more original items on your website. Google Panda will penalize sites that do not have any unique contents on them. You should make sure that everything on your site is original and does not feature any copies of things that you might have placed on other sites.
Do not duplicate your content:
Duplicate content is content that will be the same on multiple pages on your site. It will cause your site to appear repetitive and unoriginal. You should make sure that you are using more unique content if you want to keep your site looking as unique as possible.
Keep your ads working?
You should monitor exactly who is sponsoring your site with regards to what contents they have to offer. Ads that do not relate to what people are searching for when getting on your site can appear in some cases. They can keep your site from being as useful as possible.
Make your site understandable:
You should also see that you are making it obvious as to what every page on your site is about. Google Panda tends to view vague or unclear pages in a negative manner. It will end up creating penalties on sites that are not clear in quality or content. You should make sure that you avoid vague pages when you are getting a site ready.
Focus on keeping it easy:
A website should be very easy to move around. A user should not have any problems with going from one section of a site to another. Google Panda will look through all of these problems and will penalize sites that are not easy to move around. You should make sure that you keep your site clear and easy to handle if you want to avoid being penalized.
Consistent updates are key:
The last thing to do is to keep your site updated when you can. A blog on your site can help you out. Keeping your blog updated with relevant updates and details on your site can help you out with getting your site to be a relevant and well updated one.
These are good tips to use if you want to keep your site from being harmed by Google Panda. It will help to keep from dealing with problems that relate to Google Panda by keeping your site relevant and keeping all of its content under control. Doing the right things can help you to keep your site from being seen as an irrelevant one that may be hit by Google Panda.
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